Perhaps most curiously of all, whenever players attempted to launch the game in 4K, Horizon Zero Dawn would downscale itself to 1080p before quickly upscaling to 2160p for good measure as well. In terms of the graphical side of things, features like Anisotropic Filtering and HDR simply failing to work ensured that the situation wasn't much better there either. Not only were startup issues some of the most common occurrences for many players, those that found themselves in the actual game often reported a number of frame rate hang-ups. Having made history in a lot of ways, the studio has subsequently exposed a lot of potential stumbling blocks for Santa Monica Studio to keep in mind as it works on its God of War PC release.Īt launch the complaints that led to Horizon Zero Dawn being review bombed on Steam, often centered primarily around poor optimization, GPU-based performance issues, and a poor overall user experience that was below the standard that Sony's first party studios are known for. Considering Guerrilla Games, which has traditionally developed games for an enclosed ecosystem, it isn't particularly surprising that Aloy's adventure launched with a number of rough edges. RELATED: Bloodborne Fans Upset After God of War PC Port AnnouncementĮven though Sony has been involved with the porting of several of its IPs to PC in the past, Horizon Zero Dawn was the first to make its way to the platform from a PlayStation first-party studio. With Santa Monica Studio's God of War being the next game to take the same voyage, there's some historical lessons that the studio needs to be aware of. While the release of Aloy's open-world robot hunting adventure proved definitively that Sony's IPs could thrive within the PC environment, the game launched with a number of noticeable and unfortunate issues. Kratos' Norse mythology-inspired adventure will take its first tentative steps outside of the PlayStation ecosystem in January, with Naughty Dog's PC port of Uncharted: Legacy of Thieves Collection scheduled to follow sometime later in the year.īoth of these PlayStation PC ports can attribute their existence in-part to the groundwork that Guerrilla Games' Horizon Zero Dawn laid when it launched on the platform back in August 2020. With 2022 still being a decent time away, the publisher has already loaded the year with a number of exciting high profile releases. Santa Monica Studio's announcement that it plans to port its beloved 2018 God of War to PC is a significant step in Sony's continued exploration of the platform.
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